Showing posts with label Menoth. Show all posts
Showing posts with label Menoth. Show all posts

Menoth Reinforcements

| Monday, July 25, 2011 | 0 comments |
Quick update with no pic yet. Over the weekend my reinforcements arrived!

- Reckoner
- Full 10 man Knight Exemplar Errant unit + Unit Attachment (Officer & Standard Bearer)
- Vassal Mechanik
- Covenant of Menoth

And from Reaper I acquired proxies for
- Nicia (using Moraia the Warbride converted to have a cannon sword)
- Eiryss (using Grace Holy Assassin with a crossbow)
- Piper of Ord... I can't stand the fig because of the crappy thing on his back is most certainly not a bagpipe. (Dwarf Piper)

Should be able to go with 35 or so points now if need be.

Matt & Chris - Menoth v Cryx

| Thursday, June 30, 2011 | 5 comments |
So, Wednesday night rolls around and we migrate back to Reaper. Matt and I faced off -- My Cryx against his Menoth (and his Shrinky-Dink tokens). Many thanks to everyone there for answering our many questions.

With Menoth peanut gallery (and photos) this time! - MR



Turn 1 - Simple movement, our models get to stretch their legs, but no-one quite gets in range.

Turn 2 - I get some of my models into combat range and do superficial damage to his Crusader. I aim one of my bane thralls at a rack near his Repenter, but don't quite get there. I also fail to engage the Repenter. My bonejacks take a couple of shots, but don't accomplish much. Menoth proceeds to show me what happens when you don't engage a model with a spray, and crisps most of my half-unit of bane thralls. The Crusader rips an arm off my Slayer, and the Revenger thumps my Nightwretch, leaving him without a cannon.

Turn 3 - The Defiler sprays sludge all over the Revenger (minor damage), pKreoss (moderate damage), and one of the Choir (there went the top tenor). pKreoss responds by knocking over everyone in range (the only exception was my Necrotech), and backing off out of range.The Crusader turned my poor Slayer into a wreckage marker and finishes off my bane thralls, and moved into range to threaten pDeneghra. The Revenger finished off the Nightwretch.

The damage on pKreoss would come into play later! - MR



Turn 4 - pDeneghra Withers everyone in range. I Ghost Walk my Defiler into Sludge Cannon range of pKreoss, and miss him. Everyone else (that's left) spends the turn standing up. Because of the Withering (-2 to everything is SUCH a pain!), Menoth has a harder time hitting, but manages to munch my Defiler down to just movement points.

Yeah... Withering SUCKED. Well timed sir, well timed. - MR

Turn 5 - My scrap thrall gives the Repenter a BIG HUG, and then blows up. The resulting blast does minor damage to the Repenter, but kills off the Vassal who's been hiding behind him all this time. My Necrotech engages the Repenter and accomplishes absolutely nothing -- beyond engaging him. The Repenter kills off the Necrotech.

Turn 6 - Desperation time. pDeneghra is my only functional unit (yes the Defiler can still head butt, let's be realistic here). I Ghost Walk pDeneghra into range of pKreoss. This puts her 3/4 inch away from the Crusader. If this doesn't work, he'll pound her into the ground on his turn. She sprays Venom on pKreoss, and kills him off.

Indeed! This is why we play dice games, you rolled extremely well and was able to pull off an improbable win. I think you needed like 8s and 9s on 2 dice. It was awesome, very cool! - MR

Lots of fun for all

Dipped Vassal of Menoth

| Tuesday, June 28, 2011 | 0 comments |
Finally found a Vassal (they've been sold out everywhere!!!) and got it painted and dipped. Used the Army Painter Quickshade Soft Tone again. Except this time over a very light, very fast chestnut ink on the hair and skin. I also sprayed all my figs down with Dullcote finally.

Mad Pat and Matt's Learners Duel

| Friday, June 24, 2011 | 2 comments |
Wednesday several of us on this blog went up to the Reaper Game Store for their weekly Warmachine night. I figured I'd post my thoughts, impressions, and some pictures.

**And now peanut gallery comments from Mad Pat!!!

Chris, LofArabia, Me, and Mad Pat all showed up. NickTompkins9 was also there, teaching us the rules and providing tips and pointers.

First, about the location:

REVIEW: Reaper Game Store
http://www.reapergamestore.com/

For those that don't know, Reaper Miniatures is headquartered out of North Texas (speficially Denton). They are makers of the Dark Heaven line of D&D compatible miniatures and monsters, and possibly one of the top 5 US-based miniatures companies ... and depending on your points of view about what constitutes a miniature, most likely one of the top 2 or flat out top dog US maker in terms of product breadth and scope.

Attached to their million dollar manufacturing facility is a Game Store that sells their product, Magic the Gathering, Pathfinder, board games, Warmachine, dice, or just about anything else you might need to enjoy your hobby (and what they don't have in stock, they can order). Magic is played there at the store pretty much every night. Pathfinder organized play events are also featured.

Well, on Wednesday night, the Warmachine guys invade.

The downstairs is the store and manufacturing facility, but there is a "second floor" area (complete with restrooms) just over the lunch/break room and game store. And this folks, is what the generous folks at Reaper give over entirely to Warmachine on Wednesday Nights. ... seriously how many other manufacturers do YOU know that would let their customers come to their home shop/R&D facility and play a competitor's game system?

THREE eight foot tables (with shelving underneath the tables for your stuff) and dozens and dozens of pieces of fully painted terrain of many kinds are made available to those who come to play. Tokens/markers, pens, tape measures, paint, brushes, primer, and a place to paint/prime (if needed) are all available; you just have to ask.



In the unlikely event we run out of space, there's also several tables downstairs in the shop and lunchroom. Table space is NOT an issue.

(OH! And if you come up on Saturdays, one of Reaper's staff artists is also there for the "paint club" and will be happy to teach you tips and tricks to improve your painting or even just provide a place for you to go and paint your stuff alongside other gamers. How cool is that!?)



BatRep: Game 1

This game went quick. Mad Pat and I set up (his Cygnar vs my Menoth). We're still building our armies so it was just a 15 point Duel.



Turn one was basically walking around, not much happened. Turn two we learned a lot about the rules as it involved some of our first and actual "Combat" - there were spells cast, and my Repenter set stuff on fire (I'm Menoth after all) ... Nick helped us through that. By turn 3 it was pretty much all over except for the screaming. Mad Pat made a tactical error exposing his Warcaster to a direct charge from my Revenger. It didn't end well for Cygnar... game over in Turn 3.

** I have to add that Nick was really patient with both of us and did his best to give us tips and tricks.  Even though he did profess his love for the might of Cygnar, he tried to help Matt out along the way. -MP

From my side:


From Mad Pat's side



** Ya this was my first lesson in Protect the caster.  Often when I play games protecting the leader model isn't as big a deal.  Even if the mission requires killing off the leader its not the end of the game in most cases...this was a whole other matter. -MP

... obviously Mad Pat hasn't had a chance to paint his guys yet. That'll be soon I'm sure since we all know that painted models fight better.

** I'd like to point out there is at least a base coat on 50% of my models!! One of them even has a second color.  That's not bad for me this time of year on top of Moving My House! -MP



BatRep: Game 2

Mad Pat and I just reset and played again. We're mainly learning rules after all. This game went a lot longer as both of us protected our Warcasters. Turn 1 was just walking around. This photo is from Turn 2 after Cygnar's move. As you can see, my Crusader is turned around. We did this to represent Knockdown (bloody knockdown effects!!!) ... Menoth is about to reply...



Menoth replied with pKreoss knocking everybody down and then my Choir enhanced 'jacks beating the snot out of his 'jacks...



My Crusader is here obliterating a medium Cygnar jack in a single turn... I don't remember what it was. All I remember was the "gush" sound made by the steam and parts flying everywhere as it went from "undamaged" to "wreck" so very suddenly.

** It was my poor Charger a LIGHT jack, but I do have to say it was pretty impressive watching your HEAVY rip both arms off before crushing the rest of it to finish it off.  Both of us kinda stepped back and admired the shear amount of damage inflicted in one combat action. -MP

We didn't take any more photos and honestly forgot how many more turns it lasted. It was a warjack slugfest the whole time. However, when we called it "done" due to time... objective neutral observers awarded the win to Menoth (most of Cygnar's jacks were no longer functional, and Stryker had taken a lot of damage. All three of Menoth's Jacks still were able to fight (beaten up badly but still fighting). The Choir was still basically intact lending their buffs, and my warcaster (pKreoss) only had taken 1/3 of his health as damage.

 ** There was some brief discussion of sure possibly maybe I could pull out a miracle, but it wasn't going to happen.  I did take glee in the fact that there at the end as Matt set my Caster and one of my Light jacks on fire he also set his Crusader on fire, which was just fun!- MP

Overall... it was hella fun.

It was a blast, and ohh there will be a rematch soon!!! - MP

Scratch Built Wracks

| Tuesday, June 21, 2011 | 0 comments |
So... I'm cheap. I'll pay the money for something I feel is worth the cash, but the Privateer Press Wracks are a bit pricy for a glorified stick. So, I raided my old Reaper figs, busted out my pinning set, nippers, files, and went to town.



The figs used are (from left to right):
  • 65002 (or 2749) Jade, Dancing Girl by Werner Klocke
  • 2760 Jalinrix, Female Devil (as bits, this is 2760A) by Tim Kaufman
  • 2741 Nymph (as bits, this is 2741A) by Werner Klocke

    I just bent the arms/feet/legs into the position I needed with my fingers (gently). Jalinrix is the easiest to work with (if you don't care if they all look the same, this is the best one to use).

    The wracks are just spare bits and pieces of sprue, pinned with brass rod and glued with superglue. The "rope" is just common everyday black thread (black so that you get free "shading" in the recesses).

    The bases are Litko Aerosystems 40mm wooden rounds. Then I added a washer and a small nut (the washer and nut provide weight and counterbalance the tall structure). Into the nut, I shoved the bottom of the Wrack post. Then I put on Liquitex Ceramic Stucco (GREAT STUFF FOR BASES I LOVE IT) and smoothed it with my finger.

    The rest is paint. The "wood grain" is done with a darker shade of paint (I believe I used the Reaper MSP bone triad - Aged Bone and Bone Shadow). The Hair is Reaper HD Yellow. The Skin is Rosy Flesh Highlight. The Violet Red and Gold is the same as I have been using for Menoth. Then I dipped them in Army Painter Quickshade Soft Tone.

    I'm going to add Dullcote and some flags or banners next dangling from the crossbar.

    Total cost... zero (well, all this stuff was lying around already not being used so I don't count the price).
  • Dipped Menoth Choir

    | Monday, June 20, 2011 | 0 comments |
    So, I took the weekend to be self-indulgent and get some painting done. I bought two blisters of Choir at Area-51 on my way home on Friday and decided to use them as guinea pigs for dipping.

    The painting itself was mostly the same as my first test model. The difference is that, Mad Pat observed that the Violet Red was kinda patchy on my light warjacks. So I used Reaper HD series Entrail Pink as a basecoat. Then I put the Violet Red over that. Worked great. I love the HD series for these speedpaint jobs. The skin is Reaper Master Series Rosy Flesh Highlight.

    The first one was done with Army Painter Quick Shade Soft Tone, the middle was Strong Tone (same company), and the last one was done with MinWax Polyshades Walnut (Antique Walnut Satin IIRC)*.



    * I should note that the MinWax was rubbed down with a Q-Tip to remove the excess dip while it was still wet from the "Skirt" of the mini. Otherwise it would look almost brown instead of how it looks now.

    I liked the Army Painter Strong Tone so much, I did the "officer" with it.



    Takeaway:

  • Army Painter Quickshade Soft Tone - For Menoth I think I like this for everything except the skin and the gold. So I think if I stick with Army Painter Soft Shade I'll just quickly hit the skin and gold with Chestnut Wash before the dip.

  • Army Painter Quickshade Strong Tone - Overall... AWESOME! It just makes the Menoth "white" clothing a bit too dark. A quick drybrush after the dip would probably fix this right up, right before the Dullcote.

  • MinWax Polyshades Antique Walnut - This was really, really dark. Takes longer to dry than Army Painter but it worked fine. There's more "pigment" in MinWax than Army Painter Quickshade. What I mean by this is that Army Painter Quickshade "lightens" and becomes more transparent as it dries. The MinWax really doesn't do this. If it looks too dark wet, it's too dark. HOWEVER - If you use Army Painter Quickshade Dark Tone, I think the MinWax is probably a cheaper option for you.

    Overall: I think Army Painter Strong Shade is actually worth the money... hard as it is to admit.
  • Menoth Battlegroup Quickpainted

    | Friday, June 17, 2011 | 3 comments |
    EDIT: I added higher rez crops of my pics.

    Well, I've finished with my first ever purchase of Warmachine. Last night I just sat down with a good movie in the background and pushed on through.

    These were all painted with "dipping" in mind. The goal was a VERY quick and repeatable paint scheme. The dip was Army Painter Soft Shade.



    I'm happy with them. They're painted and fully functional for play.

    Paints used: Same as my "Menoth Test 01" except I eliminated several steps: Primer white, paint broad areas (skip the "black work" prior to painting the metallics), then slather on the "dip" with an old crummy brush. Flocked with just basic flock over white "Elmer's" glue.

    Takeaway: Army Painter "Soft" is too soft, my Choir will be used as guinea pigs for "Strong" dip and just plain MinMax (I didn't use MinWax on these because I wanted to try the very very light shade, if I'm going with darker dips I start getting back into classic MinWax colors).

    Menoth Test 1

    | Saturday, May 28, 2011 | 0 comments |
    Here's a Crusader from my Menoth Battlegroup. Experimental "quick job" method 1.

  • Primer White
  • All areas that will be metal, painted black (Reaper MSP #09037 Pure Black)
  • Gold is Reaper MSP #09050 Antique Gold (drybrushed)
  • Silver is Reaper MSP #09053 Honed Steel (drybrushed)
  • The "Maroon" is Reaper MSP #09026 Violet Red brushed thin over white primer

    Then I "dipped it" in Army Painter Quickshade Soft Tone. Specifically, I brushed the quickshade on with a brush (then cleaned up with Mineral Spirits). When I dipped it, there was waaaaay too much shader and it ruined the "white" of the base primer.

    From Metroplex Warjacks


    * Note this photo the quickshade is still drying and I have not sprayed it with Dullcote.
  •